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    Ideas for abilities for the herder (remember this is the last class ter)

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    Nemo
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    Join date : 2010-09-27

    Ideas for abilities for the herder (remember this is the last class ter)

    Post  Nemo on Thu Oct 21, 2010 3:54 pm

    Cloaker/Sneaker -
    G/Y : Hearder: shoots random colored sheep to attack enimies, color changes effect, skills effect chance of certain colors comeing out.
    so what the colors do
    yellow: i think this sheep should be gold sheep that makes you invincible for a short amount of time
    purple: a sheep runs forward till it hits the closest enemy and explodes causing aoe poison and hits all with in its affect with all the negative affects you can have (like bad breath) does dmg over time, the dmg over time heals you for that amount
    orange: this sheep moves at the speed of lightning, it teleports around and hits all monsters on the screen for small dmg and stuns them for a longer time, also gives you a small speed bost, and you are charged with static electricity so any monsters killed that are effected by the stun, there items fly to you cause they are attracted to you.
    Blue: this sheep follows you around for a little bit it has an aura around it that will freeze close enemies solid and they can be shattered with a crit, and in an area larger then that the enemies are subject to slow and do less dmg and take more cause of the cold.
    red: summons a demonic looking sheep it breaths fire infront of it and it causes enemas around it to go insane attacking everything around them including other enemies.
    Green: This sheep roots all enemies in place with roots and they take dmg over time because of thorns. the enemies must do a certain amount of dmg to the roots to break free. all health that is done this way is drained and emitted from the green sheep healing and curing negative affects in an area around it. when a certain amount of dmg done allows the green sheep to do a new effect, first one is heal, then remove negative affects, then resurrection, then summon small ents to attack. does less dmg over time then the poison




    so abilities for the skill tree,
    there abilities should just be to increase the chance of certain sheep coming out and there final ability should be a spell thats called like rain of sheep (rains random colored sheep around you, they explode on contact with ground and do aoe dmg, drains more mana the longer you keep it up) or sheep beam (summons a sheep that shoots a condensed lazer beam of its element doing lots of dmg of that type) or rainbow sheep it shoots one of each sheep out at an enemy).
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    Nemo
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    Re: Ideas for abilities for the herder (remember this is the last class ter)

    Post  Nemo on Thu Oct 28, 2010 3:20 pm

    i didn't put as much effort into this one and some of the other ones because i feel that some of these are more self explanatory then others, like a flame warrior that shoots flame waves, the abilities he has are more obvious then a warrior that is possessed by an undead spirt or is turning into one

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