Purple : Hulka - Massive brute force class
Yellow : Guarda - Wall class
Blue : Palla - Balanced melee class - single target (Defense)
Orange : Spinna - Balanced melee class - multi target (Dodge)
Red : Killa - Good at killing
Green Element Green : Monka - Subduing enemy, good close-combat
Smasher InterCombo -
P/B : Falla - Dark abilities, sacrifice health for damage
P/O : Raida - Offensive, two weapons (Less damage than hulka - more targets)
P/R : Goona - Uses mystical monster abilities - fire breath, running, stone sight P/G : Tossa - Moving enemies around
Y/B : Lanxa - Single target - more defensive
Y/O : Tanka - Defensive physical buffs, magic evasion
Y/R : Buzza - Uses 'Animal' abilities - claws, forms, enraging
Y/G : Pinna - Holds enemies in place, low damage but prevents enemy damage
B/R : Facta - Uses 'Constructed' abilities - gun hands, rocket boots
B/G : Impala - Close combat spears, charging abilities
O/R : Buzza - Uses 'Bug' abilities - poison, armor, detection
O/G : Drunka - High evasion, disorienting enemy
Yellow : Guarda - Wall class
Blue : Palla - Balanced melee class - single target (Defense)
Orange : Spinna - Balanced melee class - multi target (Dodge)
Red : Killa - Good at killing
Green Element Green : Monka - Subduing enemy, good close-combat
Smasher InterCombo -
P/B : Falla - Dark abilities, sacrifice health for damage
P/O : Raida - Offensive, two weapons (Less damage than hulka - more targets)
P/R : Goona - Uses mystical monster abilities - fire breath, running, stone sight P/G : Tossa - Moving enemies around
Y/B : Lanxa - Single target - more defensive
Y/O : Tanka - Defensive physical buffs, magic evasion
Y/R : Buzza - Uses 'Animal' abilities - claws, forms, enraging
Y/G : Pinna - Holds enemies in place, low damage but prevents enemy damage
B/R : Facta - Uses 'Constructed' abilities - gun hands, rocket boots
B/G : Impala - Close combat spears, charging abilities
O/R : Buzza - Uses 'Bug' abilities - poison, armor, detection
O/G : Drunka - High evasion, disorienting enemy