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    Old school formulas

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    Nemo
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    Posts : 146
    Join date : 2010-09-27

    Old school formulas

    Post  Nemo on Thu Sep 30, 2010 2:13 am

    Just some basic formulae for the game here, tell me if you think it works:

    XP needed for next level (x is current level):
    10x+5[(x-1)^3]
    Meaning at the following levels, you need so and so xp to get to the next:
    1: 10
    2: 25
    3: 70
    4: 175
    5: 370
    xp formula needs to be reworked
    Str/Dex/Int will be 5 times your level (at 1 you have 5, at 2 you have 10, etc)
    These can be raised with certain class skills, often only 1 or 2 points at a time, so they'd only be worth several levels of leveling even when maxed.

    And I was thinking whether there should be misses, and I think it makes sense despite how annoying it is.
    So your to-hit chance is:
    1d20 (FOREVERZ) + (Str/5) + (Dex/2.5)
    and AC is:
    (Dex/2.5) + (Int/5) + 5
    So a noob hits another noob on a roll of 6 or higher, which is often but still with a miss chance.

    AHHHH TOO MUCH MATH *Dies*
    Revisions:

    Damage:

    Attacker
    Str: A
    Dex: E
    Wep Min: B
    Wep Max: C

    Defender
    Def: D
    Dex: F

    (2A + 5C) - F - (1/2)D
    (E + 5B) - F - (1/2)D

    HP:

    Init 100
    2-10: +50
    11-20: +100
    21-30: +150
    31-40: +200
    41-50: +250
    etc

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