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    Guild Breakdown

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    cadeonehalf

    Posts : 5
    Join date : 2010-09-30

    Guild Breakdown

    Post  cadeonehalf on Wed Dec 29, 2010 4:43 pm

    Okay, so there's been a bit of out-of-forum discussion regarding guilds, and here's something Sou and I came up with:

    We have 3 differing "elemental" axes in this game;

    Law v. Chaos
    Arcane v. Nature
    Dark v. Light

    We also have 3 main planets in this game;
    Sneaker Planet, Smasher Planet, and Cloaker Planet.

    So our game has a ongoing motif of 3, yes? That's unique, and is definitely something we want to use. however, having 6 available elements, as well as super-specialized classes, means that there's a lot of surface-level complexity to this game.

    Which isn't ideal. I suggest we use the guild system to help simplify the world.

    Here's what I'm talking about.

    When players create a guild, they start out on the main central space station. but the main space station is the only one with the power to not fall into the sun via orbit.
    When a guild decides to expand into their own space station, they must orbit around one of the 3 class planets. These planets are owned by 3 separate organizations that supercede guilds. These organizations fall into 3 main alliances:

    Smasher planet: Law/Nature
    Cloaker planet: Light/Arcane
    Sneaker planet: Dark/Chaos

    So when a guild initially is founded, they have no specific allegiances. However, when a guild grows enough to expand into their own station, they must then choose their alliances as a guild.
    Note that these organizations are not exclusive: A guild that expands to a station orbiting the Cloaker plant does not need to prohibit all Dark-specialized players from joining.
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    Nemo
    Admin

    Posts : 146
    Join date : 2010-09-27

    Re: Guild Breakdown

    Post  Nemo on Thu Dec 30, 2010 10:43 am

    i like the idea we just need a way to make sure players dont assume, or believe that where their guild ends up is something that limits what can be in their guild.
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    jkarofwilderness

    Posts : 43
    Join date : 2010-09-30
    Age : 29
    Location : Ahead of the Game

    Re: Guild Breakdown

    Post  jkarofwilderness on Fri Dec 31, 2010 9:40 am

    The other problem I see here is with the cloaker planet. We were talking about having two factions there, both searching for immortality, one through Arcane means and the other through Natural. I suppose it isn't really that much of a problem, but it is a minor inconsistency.

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